…… That’s what you can expect from Sega (everyone laughed). This time, I think it was difficult for both sides because of the large number of characters. The team told me that Sega’s quality, both in terms of motion and models, is very high, and that the work is completed quickly with little interaction. Nintendo has a team that supervises characters such as Mario, and based on the game concept and specifications, they first match up the way they move, models, etc., based on the character’s characteristics. The only place where I think this could theoretically apply is the Mario & Sonic series, as Nintendo’s team explicitly had a hand in making sure the depiction of the Mario characters was accurate to their canon counterparts, according to interviews. ![]() ![]() If something isn’t canon, there’s no guarantee that the character has lived the same life or has the same personality as their canonical counterpart.
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